RoadMap


RoadMap is a game development plan created by the Alkatria Administration. We want to clearly tell players what we are currently working on and receive suggestions as to whether a given system will be positively received. We will consult with you on any changes so that the community has a real impact on the changes.

Any plans that we will discuss among the Administration will be posted here before they are implemented.

Pupilków 3.0 Update Working for the Stick of Truth, Bowl, crafting from sword fragments and special hunting.
New expo [Ants] + increased lvlcap 2 tier of ants that will raise the maximum lvl.
Ant Island Update Reworked prices, several text systems and added over 20 quests.
Blacksmithing Equipment crafting, mining expeditions and new raw material.
Skill Tree We plan to change the skill tree system so that everyone can distribute skill points and unlock them in the tree.
Collecting Additional bonuses for resource extraction.
New [Sludge] Exposure + increased lvlcap Exp camp with monsters that will increase the maximum lvl.
Home Island Update Reconstruction of the Forgotten Island, merging of profession islands into one, better rewards, new attractions and greater dynamics.
Pupile New system for renting pets for a specific period of time that can hunt.
Weekend Events Create an NPC that will appear on weekends every 2 weeks with small attractions.
Lootboxes Premium Many boxes in the Premium Shop from which you can get interesting rewards.
Warta Night guard in Asgard and Verdent, for which the player will be paid.
Achievements NPC from whom you will receive rewards for activities performed in the game.
Multitasking Breeding and Agriculture Management in one place.
Breeding and Agriculture Ways to gain experience and Red Pennies in addition to the classic experience and completing quests.
November Season Witch Congress.
Exchange Do you have unnecessary rare, epic or even legendary items? Nobody wants to buy them from you? You will soon exchange them for items that suit you...
Dungeon Restoration Currently, it is not worth doing dungeons because you have to spend a lot of time on them and the reward for the effort is not satisfactory. We will change it!
Discord Shop Shop with items that can be purchased with Pirate Coins.
October Season Second season with various attractions, planned for October.
Fire Season The first season with various attractions, planned for September.
New plans Changed level scaling and reduced experience needed per level.
Expowisko 33-40lvl New expo with monsters 33-40 to fill the gaps.
Wandering We plan to increase the number of Wanderers, because currently it looks like this: Djinn lvl 30 24/7 | Ghede lvl 45 night. In the future it will look like this: Genie lvl 30 day, X lvl 30 night | X lvl 45 day, Ghede lvl 45 night.
Clans Expanding the clans tab because the current version is poor.
Group chat Ability to chat only with people on your team.
Teleports Reinstatement of teleportation scrolls, which will allow you to quickly move to the desired location.
Experience table We need to change the experience gain table a bit, because from lvl 60 there is a disproportionate amount of experience per level.
Additional skill bar We want to introduce an additional skill bar so that you can use more of them in combat. Of course, we will introduce a cooldown between skill types, which will block "spammed" combat - the so-called first come first served.
Signs Signposts on maps that will help players find their way in the large world of Alcatria.
Shops with new currencies Additional currency stores that can be obtained by fighting monsters, completing quests or mining them.
Mobile application Apk to download, adapted to play on a phone or tablet.
Diseases Chance of getting sick on a given map, or additional boosters, depending on its type. This will partially affect the combat balance and diversify the gameplay experience.
Verdent A continent with lots of quests, attractions and more exp sites up to level 100.
New island Ant Island with small attractions, a level 60+ exp camp and a boss with special mechanics.
Special Daily Quests Every day, the player can collect special daily tasks from the board that are more closely related to the gameplay itself. You can get valuable prizes for them!
Companion System The companion system is very poor at the moment. We have a full plan for its development, including the improvement and leveling of the companion.
Command system (reflink) We want to add a command system to the game, thanks to which players will be able to get additional outfits, golden cods or a premium package.
Item Balance At the moment, the algorithm for generating item statistics is not entirely optimal when it comes to generating additional statistics and for items without professions.
Quest and Bestiary Tracker Adding a quick quest tracker and a bestiary that will make it easier to check your current progress.